Computer programming (often shortened to programming or coding) is the process of
writing, testing, debugging/troubleshooting, and maintaining the source code of
computer programs. This source code is written in a programming language. The code
may be a modification of an existing source or something completely new. The purpose
of programming is to create a program that exhibits a certain desired behavior
(customization). The process of writing source code often requires expertise in many
different subjects, including knowledge of the application domain, specialized
algorithms and formal logic.
Overview
Within software engineering, programming (the implementation) is regarded as one
phase in a software development process.
There is an ongoing debate on the extent to which the writing of programs is an art, a
craft or an engineering discipline.[1] Good programming is generally considered to be
the measured application of all three, with the goal of producing an efficient and
evolvable software solution (the criteria for "efficient" and "evolvable" vary
considerably). The discipline differs from many other technical professions in that
programmers generally do not need to be licensed or pass any standardized (or
governmentally regulated) certification tests in order to call themselves "programmers"
or even "software engineers." However, representing oneself as a "Professional
Software Engineer" without a license from an accredited institution is illegal in many
parts of the world.
Another ongoing debate is the extent to which the programming language used in
writing computer programs affects the form that the final program takes. This debate is
analogous to that surrounding the Sapir-Whorf hypothesis [2] in linguistics, that
postulates that a particular language's nature influences the habitual thought of its
speakers. Different language patterns yield different patterns of thought. This idea
challenges the possibility of representing the world perfectly with language, because it
acknowledges that the mechanisms of any language condition the thoughts of its
speaker community.
Said another way, programming is the craft of transforming requirements into
something that a computer can execute.
History of programming
See also: History of programming languages
Wired plug board for an IBM 402 Accounting Machine.
The concept of devices that operate following a pre-defined set of instructions traces
back to Greek Mythology, notably Hephaestus and his mechanical servants[3]. The
Antikythera mechanism was a calculater utilizing gears of various sizes and
configuration to determine its operation. The earliest known programmable machines
(machines whose behavior can be controlled and predicted with a set of instructions)
were Al-Jazari's programmable Automata in 1206.[4] One of Al-Jazari's robots was
originally a boat with four automatic musicians that floated on a lake to entertain
guests at royal drinking parties. Programming this mechanism's behavior meant placing
pegs and cams into a wooden drum at specific locations. These would then bump into
little levers that operate a percussion instrument. The output of this device was a
small drummer playing various rhythms and drum patterns.[5][6] Another sophisticated
programmable machine by Al-Jazari was the castle clock, notable for its concept of
variables which the operator could manipulate as necessary (i.e. the length of day and
night). The Jacquard Loom, which Joseph Marie Jacquard developed in 1801, uses a
series of pasteboard cards with holes punched in them. The hole pattern represented
the pattern that the loom had to follow in weaving cloth. The loom could produce
entirely different weaves using different sets of cards. Charles Babbage adopted the
use of punched cards around 1830 to control his Analytical Engine. The synthesis of
numerical calculation, predetermined operation and output, along with a way to
organize and input instructions in a manner relatively easy for humans to conceive and
produce, led to the modern development of computer programming.
Development of computer programming accelerated through the Industrial Revolution.
The punch card innovation was later refined by Herman Hollerith who, in 1896 founded
the Tabulating Machine Company (which became IBM). He invented the Hollerith
punched card, the card reader, and the key punch machine. These inventions were the
foundation of the modern information processing industry. The addition of a plug-board
to his 1906 Type I Tabulator allowed it to do different jobs without having to be
physically rebuilt. By the late 1940s there were a variety of plug-board programmable
machines, called unit record equipment, to perform data processing tasks (card
reading). Early computer programmers used plug-boards for the variety of complex
calculations requested of the newly invented machines.
Data and instructions could be stored on external punch cards, which were kept in order
and arranged in program decks.
The invention of the Von Neumann architecture allowed computer programs to be
stored in computer memory. Early programs had to be painstakingly crafted using the
instructions of the particular machine, often in binary notation. Every model of
computer would be likely to need different instructions to do the same task. Later
assembly languages were developed that let the programmer specify each instruction in
a text format, entering abbreviations for each operation code instead of a number and
specifying addresses in symbolic form (e.g. ADD X, TOTAL). In 1954 Fortran, the first
higher level programming language, was invented. This allowed programmers to specify
calculations by entering a formula directly (e.g. Y = X*2 + 5*X + 9). The program text,
or source, was converted into machine instructions using a special program called a
compiler. Many other languages were developed, including ones for commercial
programming, such as COBOL. Programs were mostly still entered using punch cards or
paper tape. (See computer programming in the punch card era). By the late 1960s, data
storage devices and computer terminals became inexpensive enough so programs could
be created by typing directly into the computers. Text editors were developed that
allowed changes and corrections to be made much more easily than with punch cards.
As time has progressed, computers have made giant leaps in the area of processing
power. This has brought about newer programming languages that are more abstracted
from the underlying hardware. Although these more abstracted languages require
additional overhead, in most cases the huge increase in speed of modern computers
has brought about little performance decrease compared to earlier counterparts. The
benefits of these more abstracted languages is that they allow both an easier learning
curve for people less familiar with the older lower-level programming languages, and
they also allow a more experienced programmer to develop simple applications quickly.
Despite these benefits, large complicated programs, and programs that are more
dependent on speed still require the faster and relatively lower-level languages with
today's hardware. (The same concerns were raised about the original Fortran language.)
Throughout the second half of the twentieth century, programming was an attractive
career in most developed countries. Some forms of programming have been increasingly
subject to offshore outsourcing (importing software and services from other countries,
usually at a lower wage), making programming career decisions in developed countries
more complicated, while increasing economic opportunities in less developed areas. It
is unclear how far this trend will continue and how deeply it will impact programmer
wages and opportunities.
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